Vintage Ads From Dragon Magazine # 74

Art by James Holloway as I recall.

Last year, when I was just getting settled with this blogging stuff, I wrote a post containing some ads from an old issue of Dragon magazine. For whatever reason, that post has been steadily one of the most popular I have written. At any rate, this week has been super busy at work so I have decided to share some more. This time around we’re going to try issue #74 from June 1983.

For those of you who happen to be younger than myself, the thing to remember here is that this was before the Internet. Unless you happened to be lucky enough to live in close proximity to a gaming store, the pages of Dragon magazine were probably your only source of information regarding other game systems that might exist out there. These ads inspired wonder and opened the door to new possibilities.

The Court of Ardor  

A supplement for Middle-earth Role Playing (MERP), a role-playing game set in J.R.R. Tolkien’s Middle-earth. This source book introduced players to a new region of Middle-earth, Ardor, and provided additional adventures, characters, and details for the MERP gaming experience.

I did not own this supplement but I did own the Mirkwood supplement and the MERP boxed set. The game itself was sort of a streamlined version of Rolemaster (which I believe is still available today). Back then it was criticized for the fact that the system didn’t really feel like it captured the feeling of Tolkien’s works. This was not an issue for our neighborhood group of junior high school students.

Produced by Iron Crown Enterprises (I.C.E.), MERP seemed to have a solid budget, as they often graced Dragon with full page ads.

Star Trek the Correspondence Game

Here’s one that may be a bit of a time capsule, as I’m not certain whether younger folks will remember play-by-mail (PBM) games.

Play-by-mail games were a form of gaming before the widespread use of the internet. In these games, players would interact with each other and the game master through written letters sent via postal mail. The game master would update the game world based on the players’ actions and decisions. There were quite a few of these out there, with Silverdawn and Hyborian War being the two that immediately com to mind.  

I digress. This ad was for Star Trek: The Correspondence Game. It was a play-by-mail game that allowed participants to immerse themselves in the Star Trek universe. Players would take on the roles of starship captains, crew members, and other key personnel. The game was played through written correspondence, where players would send orders, reports, and other interactions to the game master via postal mail. Get a load of those $4/move rates. That seems high, even by today’s standard.

Being a poor high-school student, I never played in one of these games. However, I did run my own PBM game for members of the TSR RPGA for a year or so. I met folks through the RPGA directory and ran a campaign for them through the mail. I didn’t charge anyone but rather simply asked for a S.A.S.E. (that’s a self-addressed stamped envelope for the young folks) to be included with each turn.

James Bond 007 Role-Playing In Her Majesty’s Secret Service

By Victory Games. This tabletop RPG transported players into the thrilling and glamorous world of the iconic British secret agent, James Bond. I had this one, along with the Octopussy module. However, the best supplement for the game in my opinion was the Q Manual

The Q Manual expanded the gameplay experience by providing players with the full array of gadgets, vehicles, and equipment straight from the movies. I recall it having great attention to detail and spent more hours flipping through the pages and daydreaming than I ever did actually playing the game.

Bushido

From Fantasy Games Unlimited, “Bushido” transported players to a land where samurai warriors, mystics, and ninja assassins roamed. Drawing inspiration from Japanese history, mythology, and folklore, the game allowed players to immerse themselves in bushido – the way of the warrior.

Note the “Coming Soon: Ninja: Shadows over Nippon”. In 1983, it wasn’t a certainty that even TTRPG gamers knew what a ninja was.

The was another that certainly caught my eye. However, my 13-year-old budget never allowed me to get there. My Fantasy Games Unlimited experience was limited to Villains & Vigilantes, which I still own to this day.

Hârn

Created by N. Robin Crossby Hârn was one of the first 3rd party campaign settings that I was aware of at the time. With a vivid tapestry of interconnected cultures, kingdoms, and landscapes, Hârn offered players an immersive and highly authentic experience.

The setting was known for its attention to historical accuracy and deep world-building. The system-neutral nature of Hârn allowed it to integrate with various role-playing game mechanics. While I never dabbled with it myself, I believe it eventually spun out into its own RPG HârnWorld.

It appears that some of the HârnWorld may still be picked up on DriveThruRPG.

Closing

That’s all for this week. I could use some good vibes if you have any to send. Hoping things at work settle down soon. In the meantime, thanks for stopping by. I appreciate that you took the time to visit. If you have any memories of any of these ads, please share them below. Have a great week!

Have some time to kill? For maps & plot hooks, go here.

For some random tables, go here.

Finally, for a bit about me and some general stuff, this is the spot.

Vintage Ads From Dragon Magazine #55

Earlier in the week I was flipping through the pages of some old copies of Dragon magazine. I found that I really enjoyed reminiscing and perusing all of the old advertisements. At any rate, I thought some of you might enjoy taking a peek at these as well.

This batch is from Dragon #55 (November 1981). Perhaps these were before your time or perhaps you remember them better than I do. Either way, I hope you enjoy.

St. Regis Dungeons & Dragons Notebooks & Binders

These were entirely lost from my memory until I saw the ad. St. Regis must have acquired the D&D license from TSR (probably not terribly costly in 1981) and produced a line of notebooks, binders, and folders. I’m getting old but it feels like notebooks, binders, & folders were a bigger deal in the 1980s than they currently are.

I’m not sure how wide of a release these had but I suspect it was fairly minimal. I remember finding them at the bookstore in my Jr. High School and wishing I could buy the lot. As I recall, I ended up buying a folder and calling it a day. You do what you can when you’re 11.

I remember the artwork on all of these as being quite striking and I do not believe I ever saw the artist work on any official TSR products. Apparently these were done by a fellow named Alex Nuckols. If you’re curious to see more, a quick Google search will yield some results. In particular, I’d suggest checking out this post from Scrum in Miniature.

One final note on this one is to notice the mention of “Free 28 sheet pack of gamers graph paper!” Graph paper wasn’t that easy to find in 1981. I’m sure adults managed to track it down. However, to kids my age it was a prized commodity.

Full Page Iron Crown Enterprises Ad

Most products from Iron Crown Enterprises (I.C.E.) were out of my reach as a kid. Nobody stocked their line close to me and my meager allowance wouldn’t have been sufficient to delve into their products even if they did.

Since I’d love to hear from someone who knows better than I do, I’m not going to go into a great deal of research here. Instead I’ll stick with my recollection.

Spell Law is the main product advertised here. It was a generic magic system, built to plug into the RPG of your choice. The was preceded by Arms Law (Martial combat) and followed by Claw Law, which I believe dealt with beasts and such.

As I recall, much of this line was eventually rolled together to become Rolemaster, a percentile based fantasy ttrpg. Rolemaster was one of those games that was always around but never end up directly crossing my path. Looks like later iterations of the game are still available on DriveThruRPG.

Their product that I did spend some time with was Middle-earth Role Playing (MERP). At least loosely built on the Rolemaster system, I believe this was the first officially licensed ttrpg based on Tolkien’s works.

Dragonbone

Another item in the “blink and you would miss it” category was Dragonbone. This electronic dice roller was a plastic wand that allowed you to select your desired range (d4, d6, d8, d10, d12, d20, or d%). Once you made your selection you would be provided a randomized “roll” via a little red LED.

I will say that when I was 11, I may very well have had some Dragonbone envy. That said, I think they missed the fact that people really dig rolling dice.

I believe I saw them in real life at the Gen Con exhibitor hall, back when the convention was held at the University of Wisconsin Parkside. However, I never saw one at the gaming table.

Closing

That’s all for now. Drop me a comment if I’ve left anything out of if you have a favorite product that’s largely lost to time.

For more maps & plot hooks, go here.

For my Idea Chest posts, go here.

For some random tables, go here.

Want to help me to compile a list of TTRPG conventions? Click here.

Finally, for a bit about me and some general stuff, this is the spot.

My first gaming store

Over the following years, I graduated from that original D&D boxed set to the hardcover AD&D books. I also acquired my first set of polyhedral dice (while they were included in later versions of the boxed set, mine merely came with laminated “chits” which you had to cut out and select randomly).

Photo by Alperen Yazgı on Unsplash

I was loosely aware that there were other products made by TSR Hobbies, because of the ads in the back of some of my rulebooks. As I recall, “Boot Hill”, “Dawn Patrol”, & “Gamma World” were all featured. Despite living in a decent sized city (Rochester, NY), I had never come across any of these products in any of the few bookstores where I had been able to find gaming products.

I am not certain when it opened but at some point in the early 80s, my parents took me to visit “Campaign Headquarters”. It was an actual, dedicated gaming store and was quite eye-opening. I was like a kid in a candy-store, just filled with wonder. Thinking back, it was just a single, dimly-lit room but it was fascinating, nonetheless.

The walls were covered with blister packs of lead miniatures. Most of these were of the historical sort, though I believe there were some Grenadier fantasy miniatures as well. It was clear at that point that there were far more role-playing, and wargaming games than I had ever imagined.

While I certainly could have spent days in the store, my parents were ready to roll shortly after our arrival. I ended up using my allowance to purchase Dragon Magazine #55. It was the first time that I had seen the publication and it was very exciting to me at the time.