Last year, when I was just getting settled with this blogging stuff, I wrote a post containing some ads from an old issue of Dragon magazine. For whatever reason, that post has been steadily one of the most popular I have written. At any rate, this week has been super busy at work so I have decided to share some more. This time around we’re going to try issue #74 from June 1983.
For those of you who happen to be younger than myself, the thing to remember here is that this was before the Internet. Unless you happened to be lucky enough to live in close proximity to a gaming store, the pages of Dragon magazine were probably your only source of information regarding other game systems that might exist out there. These ads inspired wonder and opened the door to new possibilities.
The Court of Ardor
A supplement for Middle-earth Role Playing (MERP), a role-playing game set in J.R.R. Tolkien’s Middle-earth. This source book introduced players to a new region of Middle-earth, Ardor, and provided additional adventures, characters, and details for the MERP gaming experience.
I did not own this supplement but I did own the Mirkwood supplement and the MERP boxed set. The game itself was sort of a streamlined version of Rolemaster (which I believe is still available today). Back then it was criticized for the fact that the system didn’t really feel like it captured the feeling of Tolkien’s works. This was not an issue for our neighborhood group of junior high school students.
Produced by Iron Crown Enterprises (I.C.E.), MERP seemed to have a solid budget, as they often graced Dragon with full page ads.
Star Trek the Correspondence Game
Here’s one that may be a bit of a time capsule, as I’m not certain whether younger folks will remember play-by-mail (PBM) games.
Play-by-mail games were a form of gaming before the widespread use of the internet. In these games, players would interact with each other and the game master through written letters sent via postal mail. The game master would update the game world based on the players’ actions and decisions. There were quite a few of these out there, with Silverdawn and Hyborian War being the two that immediately com to mind.
I digress. This ad was for Star Trek: The Correspondence Game. It was a play-by-mail game that allowed participants to immerse themselves in the Star Trek universe. Players would take on the roles of starship captains, crew members, and other key personnel. The game was played through written correspondence, where players would send orders, reports, and other interactions to the game master via postal mail. Get a load of those $4/move rates. That seems high, even by today’s standard.
Being a poor high-school student, I never played in one of these games. However, I did run my own PBM game for members of the TSR RPGA for a year or so. I met folks through the RPGA directory and ran a campaign for them through the mail. I didn’t charge anyone but rather simply asked for a S.A.S.E. (that’s a self-addressed stamped envelope for the young folks) to be included with each turn.
James Bond 007 Role-Playing In Her Majesty’s Secret Service
By Victory Games. This tabletop RPG transported players into the thrilling and glamorous world of the iconic British secret agent, James Bond. I had this one, along with the Octopussy module. However, the best supplement for the game in my opinion was the Q Manual
The Q Manual expanded the gameplay experience by providing players with the full array of gadgets, vehicles, and equipment straight from the movies. I recall it having great attention to detail and spent more hours flipping through the pages and daydreaming than I ever did actually playing the game.
Bushido
From Fantasy Games Unlimited, “Bushido” transported players to a land where samurai warriors, mystics, and ninja assassins roamed. Drawing inspiration from Japanese history, mythology, and folklore, the game allowed players to immerse themselves in bushido – the way of the warrior.
Note the “Coming Soon: Ninja: Shadows over Nippon”. In 1983, it wasn’t a certainty that even TTRPG gamers knew what a ninja was.
The was another that certainly caught my eye. However, my 13-year-old budget never allowed me to get there. My Fantasy Games Unlimited experience was limited to Villains & Vigilantes, which I still own to this day.
Hârn
Created by N. Robin Crossby Hârn was one of the first 3rd party campaign settings that I was aware of at the time. With a vivid tapestry of interconnected cultures, kingdoms, and landscapes, Hârn offered players an immersive and highly authentic experience.
The setting was known for its attention to historical accuracy and deep world-building. The system-neutral nature of Hârn allowed it to integrate with various role-playing game mechanics. While I never dabbled with it myself, I believe it eventually spun out into its own RPG HârnWorld.
It appears that some of the HârnWorld may still be picked up on DriveThruRPG.
Closing
That’s all for this week. I could use some good vibes if you have any to send. Hoping things at work settle down soon. In the meantime, thanks for stopping by. I appreciate that you took the time to visit. If you have any memories of any of these ads, please share them below. Have a great week!
Have some time to kill? For maps & plot hooks, go here.
For some random tables, go here.
Finally, for a bit about me and some general stuff, this is the spot.