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Halloween 2024 at the Historic Irvington Halloween Festival
I’ve mentioned before that my other great lifelong love outside of TTRPGs has always been Halloween. As a child I loved the chance to dress up and pretend to be different characters. During my senior year of high school in 1988 I volunteered at the Cobblestone Arts Center Haunted House, in Rochester, NY. It was during this time that I learned to walk on stilts and have portrayed a 9′ version of Frankenstein’s monster for every year since.
While the crazy bar parties are behind me, I still manage to find an event to haunt every year. This year I was lucky enough to return to the Historic Irvington Halloween Festival in Indianapolis, Indiana. Named after Washington Irving, of The Legend of Sleepy Hollow fame, Irvington is a wonderful Halloween destination. The neighborhood has hosted the Halloween festival every year since 1947. The residents do an amazing job decorating and there are events throughout October leading up to the street festival itself. I’ll be back to regular posting next week but in the meantime, enjoy some spooky pictures.





























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A Who’s Who for the Village of Cross Tree

Cross Tree and it’s environs are waiting to be explored. Created with Campaign Cartographer 3+ using the Spectrum Overland symbol set. My aim when I started this blog was to create bite-sized or modular source material that TTRPG gamemasters could use for inspiration or to help run their games. In pursuit of this, I’ve spent the past couple months creating and populating a starting village named Cross Tree.
Cross Tree is intended to be a simple starting area that can easily be dropped into just about any fantasy setting, while using pretty much any rule set. GMs can use the whole thing as is, or simply pick and choose the elements that work for their game. Others may just lift an NPC or a bit of text that inspires them. I’ve fleshed out several of the most important locations within the village and have turned my eye toward writing some adventures that would use Cross Tree as a home base.
I’ve written previously regarding using a “Who’s Who” as a tool for managing NPCs and places within your campaign. I’ve been doing this for over 40 years and the practice has served me well. I’ve linked the original post above but basically, whenever I create an NPC or location that the players are likely to encounter, I jot down a line or two about them. This not only helps me while we’re at the table but also while I’m putting adventures together.
As I start piecing together my first adventure out of Cross Tree, here’s what I’ve got so far:
Carrowmar Forest – The forest surrounding the Village of Cross Tree, home to various adventures and the location where Karia found an antique suit of armor (see blacksmith).
Cross Tree – An ancient oak located across from the church. This is the tree that the village is named for, due to a cross burned into it. (see the Cross Tree Inn for the story of the tree).
Cross Tree Inn – The inn of the village where many locals and travelers gather. Managed by Killian Merric and his niece Karia.
Fuchs, Astolpho – Owner of the mercantile in Cross Tree. Originally from a large city, he and his wife Gina are in hiding after betraying a thieves’ guild.
Fuchs, Gina – Wife of Astolpho Fuchs, co-owner of the mercantile. They are both in hiding after escaping from a life entangled with a thieves’ guild.
Grenton – A major trade hub to the west of Cross Tree and the original home of Derrick McQuarrie.
Keen, Adam – Father of Taryn Keen, also an adventurer in his youth. Adam vanished around the same time his brother Benjamin did.
Keen, Benjamin – Uncle of Taryn Keen and previous owner of the stables, known for his obsession with the legend of a lost city. He went missing two years ago.
Keen, Taryn – Current owner of the stables, who took over after her uncle Benjamin went missing. She is relatively new to the village and is working to restore the stables.
Kormou, Leagis – The priestess of a nature deity residing in the village church, known for her peaceful demeanor and extensive travels.
McQuarrie, Derrick – The village blacksmith, a skilled craftsman originally from the city of Grenton. He settled in Cross Tree after being hired to work on the village bridge.
Merric, Karia – Niece of Killian Merric, who helps him run the Cross Tree Inn. She is an aspiring herbalist and plays a significant role in the village.
Merric, Killian – The proprietor of the Cross Tree Inn, known for his hospitality and knowledge of the local area.
Nicodemus – A reclusive old man living in the ruined tower. He is mysterious and known to be knowledgeable about many things, possibly magical.
Pine Creek – The small river along which the Village of Cross Tree is settled.
Closing
That will do it for this week. Thank you for taking the time to visit and I hope you have a great week!
For more on the Village of Cross Tree, go here.
For maps & plot hooks, go here.
For my Idea Chest posts, go here.
For some random tables, go here.
Want to help me to compile a list of TTRPG conventions? Click here.
Finally, for a bit about me and some general stuff, this is the spot.
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The Stables
Location #5 on the map of the Village of Cross Tree is the stables.
The stables in Cross Tree are located directly across from the Cross Tree Inn. The building itself has seen better days and looks to be in disrepair. A low stone wall surrounds the courtyard, and some chickens can be seen running about. Despite the state of the building, the actual stables appear to be well kept and orderly. It’s clear that the proprietor is taking care of things.
Enough travelers pass through to keep the operation worthwhile for its owner. However, she is new to the town and inherited the property after it had been allowed to go downhill for several years.

The stables. Created with Campaign Cartographer 3+, Dungeons of Schley symbol set. Taryn Keen

Taryn Keen. Publisher’s Choice Quality Stock Art @ Rick Hershey / Fat Goblin Games. http://www.fatgoblingames.com Taryn Keen is a young human woman who appears to be in her mid-twenties. She has green eyes and auburn hair that falls below her shoulders. Taryn bears a tattoo of a black dragon, just below her collar bone, on her left side. Under normal circumstances, she dresses quite plainly in wool breeches with a linen shirt.
Having inherited the stables from her uncle Benjamin, Taryn has only been in town for a little over a year. She grew up in a large city to the west, where she spent her youth working in her father’s stables.
An adventurer in his younger days, Benjamin Keen had owned the stables in Cross Tree for over 25 years, until he went missing 2 years ago. Townsfolk claim that he had an unhealthy fixation on legends of a lost city somewhere in the vicinity of Cross Tree.
Rather than operate and take care of his business, Benjamin was known to wander off into the woods for days at time. It is believed that he was obsessed with finding the lost city. On one such expedition, Benjamin failed to return.
When it was clear that the stablemaster was not likely to come back, word was sent to the family and Taryn arrived within the year. Having had a good deal of previous experience, she set about to putting things back in shape. The house itself still needs work but she is getting there.
Besides boarding, Taryn grooms the animals left in her charge and provides medical attention as necessary. She supplements her income by caring for the other beasts of burden and livestock around the town. Her rates would be considered modest compared to whatever is standard in your game. While her operation is too small to carry equestrian equipment, Astolpho & Gina at the mercantile, carry all the basics.
1st Floor
The eastern portion of the ground floor is comprised of Taryn’s living quarters, while the room to the west is what she uses as an office.
2nd Floor
In addition to Taryn’s bedchamber, the 2nd floor consists of a meeting room. While not generally accessible to the public, she may invite the PCs up here for counsel, or to discuss future plans.
Plot Hooks & Encounters
As previously mentioned, Taryn’s uncle Benjamin went missing 2 years ago. What the other residents of Cross Tree are not aware of is that fact that Taryn’s father Adam also vanished around the same time.
• Knowing that both her father and uncle had been adventurers in their youth. Taryn suspects that the legend of a lost city was what lured Benjamin here. It is reasonable to think that she might attempt to hire the party to find out what became of them.
• While out on a ride two weeks ago, Taryn discovered some stone tablets with odd runes on them. She might hire the party to travel to the nearest city and try to decipher them.
• Adam Keen owned a cabin located 3 days west of Cross Tree. Taryn has not been there since she was a young girl. However, she faintly remembers that he kept journals there, detailing his exploits. If she trusts the party, she may give them directions to the cabin and ask them to go retrieve the journals. Obviously, with this and any of the other previous tasks, she would be willing to share any resulting bounty.
• Finally, if the party is simply in need of funds and willing to put in some hard work, there is plenty to be done. Taryn would certainly be willing to hire party members to clean the stables or assist with the process of fixing up her living quarters.
Closing Notes
That will do it for this week’s entry from the town of Cross Tree. I appreciate you taking the time to stop by. If there is anything you would like to see added to the village or you require any tweaks to the maps, let me know in the comments. Until my next post, I hope you have great adventures and a great week!
For more on the Village of Cross Tree, go here.
For maps & plot hooks, go here.
For my Idea Chest posts, go here.
For some random tables, go here.
Want to help me to compile a list of TTRPG conventions? Click here.
Finally, for a bit about me and some general stuff, this is the spot.
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The Ruined Tower
Location #3 on the map of the Village of Cross Tree is the ruined tower.

The Ruined Tower. Created with Campaign Cartographer Dungeons of Schley symbol set. A trail in the northeast corner of the village winds through the woods. Atop a short climb, the remnants of a tower can be seen. Having once stood 50 or 60 feet in height, the upper levels have collapsed over time. The second floor of the structure appears to be somewhat intact, though a large gap can be seen in the wall.
Rubble is strewn about the base of the tower and more can be seen littered out into the forest. Ahead, a wisp of smoke escapes from between two double doors that rest slightly ajar.
The tower itself predates the town of Cross Tree by over 100 years and none of the locals, aside from possible Nicodemus (see below), have any recollection of who built it. Characters with any type of architectural knowledge will easily be able to identify that this structure is from another time.
In my own game, the tower represents one of the last standing traces of a previous civilization. Deep within the outlying forest, there are cave entrances that lead into still accessible areas of this ancient settlement. Swallowed up by the earth itself, a lost city waits to be rediscovered. I will explore some of these locations once the rest of Cross Tree has been covered.
If this doesn’t work for your game, the tower could have an entirely different background. The idea here is to simply give you some interesting locations for your players to visit, without you having to do a lot of work.
PCs exploring the area around the tower will find all manner of debris. Some of this is from the collapse of the upper floors of the tower. The rest consists of odds and ends brought here by the tower’s sole inhabitant.
Unless the party is purposely attempting to be stealthy, the double doors to the tower will swing open enough for a frail figure to emerge.
Nicodemus
With a soft creak, the tower’s doors swing open and a frail old man appears. Fairly tall, though stooped a bit, he walks with the help of an oak staff. His tawny skin appears leathery and wrinkled, as if from years of exposure. Pulling back the hood of his stained maroon robe, his long white hair and beard make for quite a sight.

Nicodemus. Publisher’s Choice Quality Stock Art @ Rick Hershey / Fat Goblin Games. http://www.fatgoblingames.com. “Oh heavens! I have visitors it seems” the old fellow mutters, as his eyes dart around and size up the party. “I’ve not seen you people before. Are you lost?”
Nicodemus has lived in the ruined towed for nearly 5 years now. Prior to that he had been a frequent visitor to the area but none of the locals knew too much about him.
The general thinking of the townsfolk is that the tower is not safe for habitation and they are likely right. However, Nicodemus doesn’t interact a great deal with anyone from town. Every so often, Killian from the Cross Tree Inn (location #1) will try to persuade Nicodemus to take up residence at the inn but up to this point these attempts have failed.
Play Nicodemus as a bit mad and a bit mysterious. He exists here as a device for you to feed information or plot hooks to your players. Outside of possibly Leagis (from area #2, the Church) Nicodemus is the only resident who you could really call “worldly”.
He knows a great deal about a great many things but should always be a bit cagey about what he reveals and how he reveals it. Whether Nicodemus actually has any magical abilities is largely up to the GM. Here are some possible angles for Nicodemus, to allow him to fit seamlessly into different styles of games.
- Perhaps you make him a great mage, having him be the wise mentor who knew the party was fated to show up on his doorstep.
- He could be a part-crazed soothsayer who constantly mutters to himself, while reading tea-leaves and tossing chicken bones to foretell the future. Whether charlatan or gifted fortune teller will be up to the party to decide.
- Nicodemus could be an arcane dealer of sorts, prepared to sell different potions, charms, or wards to the party.
- Possibly he plumbed the depths of a lost city in his prime, only to be left behind by his comrades. Having spent years as the prisoner of some unnamed horror, he is now quite mad.
Regardless of which route you take Nicodemus is a good-natured sort. He will size up the party and if he believes they have good intentions, he will try to help them. That’s not to say that he will necessarily be forthcoming with his help or information. It’s certainly possible that he may speak in riddles or test the PCs in order to ascertain their intentions.
1st Floor
If the party is friendly from the offset, it is likely that Nicodemus will invite the party inside. The double doors open to a chaotic scene and the heavy scent of smoke and incense.
All manner of junk is piled up within the 1st floor of the tower and the old man has a campfire burning away, near a breach in the wall. Any characters with reasonably high skills of perception are likely to notice a mouse (or other small mammal) skittering for cover as the party enters the room.
Despite the clutter and debris, Nicodemus seems to know his way around the mess and is always able to deftly find what he is looking for amongst the rubble, crates, and boxes.
There are drawings and what appear to be maps scrawled with charcoal on the walls. What they depict and whether Nicodemus will discuss them is largely up to the GM. Two desks are arranged on either side of the room. While they are cluttered, it does appear that they have been painstakingly laid out, allowing Nicodemus to focus on his studies. A spiral staircase leads up to the 2nd floor.
2nd Floor
Every bit as cluttered as the first floor, the walls of this section of the tower has been breached to the northeast and southwest. This allows the weather in, along with the occasional bird or bat.
Arriving from the first floor, it will be immediately evident that the stairway going up to the higher reaches of the tower is completely blocked with rubble. Rubble is strewn about on the creaky wooden floor and PCs who are invited up to this level of the tower should be made to feel that the floor could cave in at any time.
Plot Hooks & Encounters
A lot of what Nicodemus has to offer is going to depend on your game, the level of magic in your world, and what role you need him to play within your campaign.
- Other townsfolk might direct the party to Nicodemus in order to identify some item they have found or to seek answers about some quest that they are on.
- As with Karia from the Cross Tree Inn, Nicodemus may charge a young party with venturing out into the woods to secure certain components for him.
- Perhaps he knows of some impending trouble threatening the area and identifies the party as being just the right group to tackle it.
- Seeing a yearning for adventure in the party, Nicodemus might share with the party what he know about a lost city, deep within the forest.
Closing Notes
That will do it for this week’s entry from the town of Cross Tree. I appreciate you taking the time to stop by. If there is anything you would like to see added to the village or you require any tweaks to the maps, let me know in the comments. Until my next post, I hope you have great adventures and a great week!
For more on the Village of Cross Tree, go here.
For maps & plot hooks, go here.
For my Idea Chest posts, go here.
For some random tables, go here.
Want to help me to compile a list of TTRPG conventions? Click here.
Finally, for a bit about me and some general stuff, this is the spot.






























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